Posts categorized as: design

Cost Effective Products for Learning Photoshop

by Brant Wilson

March 12, 2011 in design Resources

Every day I receive emails from people asking whether we offer tutorials on Photoshop. We actually will have some news in the coming months about this very thing. In the meantime, here are some products that are very cost effective but will help you learn Photoshop so you can start making money on design work. If you prefer to learn the old fashioned way, check out what Amazon has available on the subject.


Photoshop Tutorials Pro





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How Great Clients Can Help You Become a Better Designer

by Matt Ward

February 28, 2011 in design Resources

I’m not entirely sure why it is that, when we talk about clients, so often it seems to be with a certain negative connotation. Clients from Hell is, of course, probably the single greatest example of this particular trend, collecting hundreds of anonymously submitted stories about the things that a wide variety of different types of clients have done or said over the years. It’s an insanely popular site, and I’ll bet that a good number of readers have visited the site or are subscribed. Some of you might have even been out there today.

While I personally still take the time to read most of what gets posted on the site, there has been some discussion as to why it may not exactly be the most healthy of places for us to frequent. One video I watched even suggested that in some cases it might actually be the company or freelancer who is the problem, and not the client! These are interesting and important lines of thought. I do believe that too much of Clients from Hell, or other related negativity, can certainly be a bad thing.

So, in an effort to shine some positivity onto the general perception of the designer-client relationship, in this article, I would like to talk about how awesome clients can help you grow as a designer, and actually become better at your craft!

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A Frame of Reference, Part 2: Capturing Ideas

by Matt Ward

February 10, 2011 in design Resources

In Part 1 of his two-part series, we looked at the concept of inspiration, and how it is something more than just a commodity to be found and consumed from any one of the numerous design galleries out there on the web. I also suggested that, in many cases, what people are actually talking about when they point to “inspiration” is reference material, which they can subsequently use to direct and inform the progressive evolution of a design.

The crux of the article, however, was the suggestion that there is more to the world than just a collection of galleries, and designers should also consider getting out into the real world and partaking of all the potential solutions that it has to offer. We looked at colour, typography, patterns, textures and even just the randomness of thought.

In this second article, we’ll be looking at a number of practical things that you can do to help capture and record and even build upon ideas and reference materials that you come across in the real world.

Camera

Certainly one of the best tools for capturing ideas and reference materials would have to be a camera. Back in the summer of 2010, there as an article published over on Visual Swirl entitled “5 Reasons Every Designer Should Carry a Great Camera”, which offered some insightful tips in this area. The article suggested that a camera is a great way to capture “inspiration” (or reference material), and for capturing textures or images for colour schemes, all of which are directly related to the present discussion.

a camera is a great way to caputre ideas

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