3DS Max is widely used to produce cool 3D models or animations. 3DS Max is mainly used by visual effects artists, visualization specialists to design and game developers. Creativity with good texture and appropriate materials should be used to obtain a realistic effect. After obtaining a realistic effect, light effect should be placed in a natural position to witness proper effects. Multiple lights could also be used to enhance and stimulate the objects that surround the model. Thus, with appropriate approaches, you can achieve great 3DS Max models.
Nowadays, many 3DS Max tutorials are available for creating 3D models and visualization effects to allow artists and designers to rise faster for production. In this post I will share with you an overview of 3DS Max Tutorial that will surely inspire you. Have fun!
This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compositing.
This overview is software-specific as I have used 3DsMAX and Rhinoceros for making a picture and Adobe Photoshop for postproduction but there are no limitations for other software users due to most of principals of production are the same.
In this quick and easy tutorial, we will use 3ds Max, VRay, and a free plugin called GW:Ivy to create a highly detailed ivy covered tree stump scene. For those of you who are beginners out there…don’t be intimidated! When you are finished you will say “I can’t believe how easy that was!”.
This tutorial will teach you how to create a Windows like logo as shown in the image below.
As this is a making of article, I’m not gona cover every step of the creation process of this image. I assume you have some basic knowledge in 3D in general, and basic to intermediate level for all the 3ds max users.
In this tutorial i will show you how to create an Android phone, the HTC Tattoo model, in 3ds Max and VRay. We will cover both parts, modeling and rendering. If you follow this tutorial well you should achieve an image like the one above. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats.
7. Sack boy
This tutorial will have 2 more chapters about texturing using Unwrap uvw modifier and another chapter about rigging this character. To follow this tutorial you need to be a little bit familiar with the interface of 3DS Max.
In this tutorial I’ll show you how to model a chess set.This is the first chapter and the second chapter will be made by C. Andrei. Like all of our tutorials this is very detailed and I am sure that anyone will understand it.
In this tutorial I will show you how to create a tire. Its a very simple tutorial which can be followed by any beginner in 3ds max.So, below you have the blueprint.
In this 3ds Max tutorial we’re going to create a simple 3d mountain. The mountain geometry will be created from a simple plane with the displace modifier and it will be textured with a combination of procedural maps.
11. 3D Snow
In this 3ds Max tutorial we’re going to create a 3d snow scene. The focus will be the snowy hills, snow on the branches of the tree, and snow flakes flowing in the air.
12. Making of Café
In this tutorial, you’re going to learn how to create a vintage, retro-modernist poster in Photoshop. You’ll also learn some vintage coloring techniques, retro photo effects, and some cool 3d typographic effects.
In this tutorial i will show you how to create a Chinese Table Set with 3ds Max and Vray. I will model the, the chopsticks holder, a bowl, a plate, a plateau and a table rug.
In this tutorial we will model a 3D skateboard, then we will texture it in Photoshop CS3. Let’s start it because I don’t like to make introductions.
This is project that I have made in September 2010. Its a personal project and I will share you with the steps that you need to do to make a similar project. In this tutorial I will also tell you how to use hdri to make your light in your renders, and what settings you need to do.
20. Mp3 Player
Finally, this is the last part for our Mp3 Player Tutorial. Part 4. In the first 3d Modeling tutorial we’ve created the Mp3 Player, in the second 3d modeling tutorial we’ve created the Earphone, in the third 3d modeling tutorial we’ve arranged the scene.
21. Japanese Stones
In this tutorial we are going to create a serene Japanese style 3d image in 3ds Max. We’re going to model a shiny dark pebble stones and create a balanced pile out of them. This is a simple tutorial where emphasis is on the lighting and materials.
This Tutorial is a modeling tutorial of how to model a realistic flammable barrel. Like one you might see on First Person Shooter computer games.
This tutorial is intended for those artists who are going to place a planet on the foreground of their new artwork.
In this tutorial we are going to model a 20th century design legend, the Eames Lounge Chair. The reason I chose this particular object are its different shapes and forms. It has both soft, organic pillows and a hard, defined structure that holds it all together, making it an excellent way to learn how to model both soft and hard structures.
In this tutorial Ben Tate will demonstrate his approach to modeling a modern style spiral staircase in 3d Studio Max. The main focus will be spline modeling, although Ben will reiterate some of the more common poly modeling techniques too.
In this intermediate level modeling tutorial, you will follow Ben Tate as he demonstrates how to create a detailed domed structure and water fountain in 3ds Max.
You will learn to use many of 3ds Max’s poly and spline modeling tools, while keeping the model as light weight and simplified as possible, and only using subdivision in the areas that require it.
This was the official ball for the World Cup 1982. In the next few days i will create other 3d modeling tutorials that will show you how to model other types of sport balls. That being said let’s start this 3d modeling tutorial.
In this tutorial you will learn how to model Bathroom furniture. You will also learn how to create a basic room with illumination. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let’s move on.
In this tutorial “Andrzej Marszalek” shows you step by step process of modeling a Hell Sword inspired by the Chaos Eater from Darksiders using 3ds Max and ZBrush.
Today we will learn how to model Living Room furniture. You will also learn how to create a basic room with illumination. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats.
33. Mini Semi Truck
Mini Semi Truck tutorial series (high five!) In the final day, we’ll complete the truck by modeling the detailed rims and tires. Once we have a single tire complete, we’ll clone it and make some modifications to create a second less detailed rim for the truck’s duel tire setup.
34. Making of Getty
I wanted to create an interior scene of the world famous Getty Center. The straight architecture of that center fascinated me, so I started with the simple modeling of the room. It had to be a tall room with a lot of space. I also wanted to have no direct sun light, so I ending up using the VRay Sky for the lightning and some IES lights for the spots and VRay mesh lights for the wire lamp,
In this making of I’ll try to show you the process of making the “Tree Room” image. First of all I started to look for some references on Japanese rooms and trees because that was the style I wanted to reproduce. In this stage I also look for light and texture references.
In this tutorial, Pratik Gulati walks us through how he created his stunning image, ‘The Church of Light’, using 3Ds Max. He covering all of the modeling, material creation, lighting, render passes and the post-production techniques used.
n this intermediate level tutorial, we follow CG artist Cristian Pop through the process of creating an abstract paint leaking scene using 3Ds Max 2010 and Pwrapper, a great plug-in from 3D Aliens. After completing the 3D work, Cristian switches to 2D to perform some final color corrections in Photoshop.
In this tutorial I will show ho w to model Normandy Space ship from mass effect.
Here I want to explain how I made the interior shot of this beautiful Iranian mosque. Please remember this is not the best or the fastest way to make It, It’s just the way I made It!
This is not a modeling or texturing tutorial. In order to complete it you must already have a finished piece of game art, complete with current industry standard texture maps.
The image was a personal challenge through which I wanted to learn everything relating to interiors. I used 3ds Max for the main development of the image and VRay as the renderer. I also used Adobe Photoshop for creating the textures and adding the final touches at the end.
This Making Of is mainly going to focus on my lighting, rendering and textures.
Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone!
This is a follow-up of the Night Exterior Rendering Tutorial that I have written a while ago, so if you haven’t checked that one already, I advice you to read it before this one.
Hope the overview of 3DS Max Tutorial inspire you and made you entertained!